Mafia role in Mafia

Mafia teamPresent in our gameHas a night ability

Also known as: Bandit, Bandito, Gangster

The baseline Mafia role. Knows fellow Mafia from the start. Each night the Mafia team picks a target and kills them. Goal — equal or outnumber the Citizens (when alive Mafia ≥ Citizens). We call them Banditos, two per game.

Abilities and night actions

Mafia (Bandit) is the core attacking role. Knows their partner from night one. At night all Mafia wake together and agree on the night kill. Classic rules: one team-wide pick suffices. In our version: both must pick the same target — otherwise no one dies.

How to play

Patterns expose you. Voting in sync with your partner — exposes you. Defending your partner too fiercely — exposes you. Staying too quiet when your partner is accused — also suspicious. Best play: play "like a Citizen". Sometimes accuse your partner, sometimes agree with the crowd, sometimes derail the conversation.

Night-kill targets: the Sheriff/Seer and active Citizens. Don't attack the obviously dangerous player on night one — the team will notice the link between victim and likely killer.

If your partner gets executed, play solo. The lone Mafia has an edge: knows exactly who the Citizens are and can kill freely at night. But odds are 1 vs. 4 — strong social play needed to last.

Key rule

Don't always vote with your partner — sync votes expose the pair. Sometimes you must throw your partner under the bus to preserve your own cover.

This role in Mafia de los Muertos

Two Banditos per game in Mafia de los Muertos. No hierarchy (no Don) — both equal and must agree on the night target. If they don't agree, no one dies that night — an important deduction mechanic (no kill = a signal).

See also:

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