Citizen role in Mafia

Citizens teamPresent in our game

Also known as: Townsperson, Villager

The baseline Citizens role. No night abilities. Participates in the day discussion and vote, sleeps at night. Goal — find and eliminate all Mafia members through deduction and debate.

Abilities and night actions

Citizen is the most numerous — and the most "plain" — role in Mafia. No night abilities: at night they sleep and wake up with everyone else. The day phase is all the Citizen has. They join discussions, ask questions, accuse, and vote. The Citizen's strength is observation and logic.

How to play

The Citizen's main job is gathering information from other players' speeches and spotting lies. Track (mentally is fine) who accused whom and who defended whom. Mafia often vote in sync to cover their partner — that's a tell.

Don't be afraid to accuse, even at 50% confidence. An active Citizen sets the pace. Quiet Citizens are often picked as the night kill — they're "safe" targets for the Mafia.

If the Seer or Widow reveals themselves, trust them and help protect them with your vote. Their info is more valuable than anything else.

Key rule

Watch voting patterns and slip-ups. Mafia often defend each other or vote in sync — that's noticeable.

This role in Mafia de los Muertos

Mafia de los Muertos has two Citizens per game. They're the backbone of the Citizens team and usually decide the day vote: four Citizen votes against two Mafia — a majority, if they pick the right target.

See also:

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